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HALO 5 - Riptide

This is my personal favorite contribution to Halo 5. A spin off of my previous map 'Fathom', I once again was responsible for the conceptual theme of the map.

Responsibilities:
I was the map's Art Lead, and would mentor and guide my team into making the best choices to hit these results while meeting our deadlines.
Artistically I created all the textures and materials, while also modeling large portions of the map.

Credits:
MP Art Lead: Wade Mulhern
Additional modeling: Chris Edwards, Jacob Stone, Aenok Oh and Mike Murrill
Tech Art: Adam Grayson
Lighting: Kevin Dalziel
If I have absent-mindedly forgotten anyone, please do reach out and I will make the correction! :)